
INTRODUCTION
| The
following chart is a complete walk-thru for all the scenes in Cinematronics'
1983 arcade version of Dragon's Lair. A move which appears in red requires particular timing. The move is
only correct when performed at the right time. It will cause death if performed
too early / late. Performing a move which appears in purple
will cause a
subsequent software error that affects gameplay. When two joystick moves
are listed as correct (such as U and L), diagonal movement in these directions
is also correct. All the moves listed will cause their respective results
during the timeframe when the correct move is acceptable. Before this timeframe
(and after the previous move), some correct moves and "death moves"
may cause a buzz, and some "buzz moves" may cause death. |
HARD
DIFFICULTY:
LEGEND:
| U - |
Up |
| D - |
Down |
| L - |
Left |
| R - |
Right |
| S - |
Sword |
| N - |
No
move (A "N" in the "correct move" row means that
making no move at all is a correct play. Otherwise, by
default, making no move will cause death.) |
| |
| X - |
Moves
are not accepted at this point on easy difficulty. |
Ropes

CORRECT MOVE(S) |

R |

R |

R |

R |
| CAUSES DEATH |
U D L |
U D L |
U D L |
U D L |
| CAUSES BUZZ |
S |
S |
S |
S |
| SEE COMMENT # |
38 |
39 |
39 |
39 |
38. Move when the rope has swung near Dirk. (2 chances)
39. Move when Dirk nears the end of his swing.
|
Ropes (reverse)

CORRECT MOVE(S) |

L |

L |

L |

L |
| CAUSES DEATH |
U D |
U D R |
U D R |
U D R |
| CAUSES BUZZ |
R S |
S |
S |
S |
| SEE COMMENT # |
38 (above) |
39 (above) |
39 (above) |
39 (above) |
|
Bedroom / Closing Wall

CORRECT MOVE(S) |

U |
| CAUSES DEATH |
L R |
| CAUSES BUZZ |
D S |
|
Flying Barding

CORRECT MOVE(S) |

R |

L |

R |

L |

L |

L |
| CAUSES DEATH |
U L |
U R |
U L |
U R |
U R |
U R |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
| SEE COMMENT # |
40 & 41 |
41 |
41 |
41 |
42 |
41 |
40. A diagonal Up/Right is also recognized and accepted as a correct move.
41. Move after the fire has appeared.
42. Move after Dirk has passed the pillar on his side and it is out of
view.
|
Flying Barding (reverse)

CORRECT MOVE(S) |

L |

R |

L |

R |

R |

R |
| CAUSES DEATH |
U R |
U L |
U R |
U L |
U L |
U L |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
| SEE COMMENT # |
43 |
41 (above) |
41 (above) |
41 (above) |
42 (above) |
41 (above) |
43. Move after the fire has appeared. A diagonal Up/Left is also
recognized and accepted
as a correct move.
|
Wizard's Kitchen / "Drink Me"

CORRECT MOVE(S) |

R |
| CAUSES DEATH |
U D L |
| CAUSES BUZZ |
S |
|
Mausoleum / Crypt Creeps

CORRECT MOVE(S) |

U |

S |

U |

S |

L |

S |
| CAUSES DEATH |
D L R S |
U D L |
D L R |
U D R |
D R |
U D L R |
| CAUSES BUZZ |
|
R |
S |
L |
U S |
|
| SEE COMMENT # |
|
44 |
|
44 |
|
|
44. Press the sword button after the skeletal hand appears.
|
Mausoleum / Crypt Creeps (reverse)

CORRECT MOVE(S) |

U |

S |

U |

S |

R |

S |
| CAUSES DEATH |
D L R S |
U D R |
D L R |
U D L |
D L |
D L R |
| CAUSES BUZZ |
|
L |
S |
R |
U S |
U |
| SEE COMMENT # |
|
44 (above) |
|
44 (above) |
|
|
|
Pirates of the Caribbean (underground river)

CORRECT MOVE(S) |

L |

R |

L |

R |

U R |

U L |

U R |

U L |

|

L |

R |

L |

U R |
| CAUSES DEATH |
U R |
U L |
U R |
U L |
L |
R |
L |
R |
|
U R |
U L |
U R |
D L |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
|
D S |
D S |
D S |
S |
| SEE COMMENT # |
|
|
|
|
45 |
46 |
45 |
46 |
47 |
48 |
49 |
48 |
|
45. Move to the right before Dirk reaches the light orange strip, or else
if Dirk is within the strip, move up. (Diagonal movement is not correct.)
46. Move to the left before Dirk reaches the light orange strip, or else
if Dirk is within the strip, move up. (Diagonal movement is not correct.)
47. This first whirlpool will not appear when the difficulty is hard.
48. A diagonal Up/Left is also recognized and accepted as a correct move.
49. A diagonal Up/Right is also recognized and accepted as a correct move.
|
Elevator Floor (3
Levels)

CORRECT MOVE(S) |

L |
| CAUSES DEATH |
U D R |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
50 |
50. Move when Dirk is lined up
with the ledge. (3 chances)
|
Vestibule / Yellow Room
(crumbling ceiling)

CORRECT MOVE(S) |

D R |

R
|
| CAUSES DEATH |
U L |
U L |
| CAUSES BUZZ |
S |
D S |
|
Boulder Trench

CORRECT MOVE(S) |

D |

D |

D |

D |

D |

D |

U |
| CAUSES DEATH |
U |
U |
U |
U |
U |
U |
|
| CAUSES BUZZ |
L R S |
L R S |
L R S |
L R S |
L R S |
L R S |
D L R S |
| SEE COMMENT # |
51 |
51 |
51 |
51 |
51 |
51 |
52 |
51. Move after a colored ball has passed horizontally in front of Dirk.
52. Move when the gap in the floor appears.
|
Three Caves / Geyser

CORRECT MOVE(S) |

U |

U |

L |
| CAUSES DEATH |
D L R |
D L R |
R |
| CAUSES BUZZ |
S |
S |
U D S |
| SEE COMMENT # |
|
53 |
54 |
53. Move when the jagged doors are open. (3 chances)
54. Move when the geyser is at zero height. (3 chances)
|
Black Knight (on horse)

CORRECT MOVE(S) |

U R |

L |

L |

R |
| CAUSES DEATH |
|
U R |
U R |
U D L |
| CAUSES BUZZ |
D L S |
D S |
D S |
S |
| SEE COMMENT # |
55 |
|
|
|
55. A diagonal Up / Right is not correct in this instance
and will cause a buzz.
|
Grim Reaper / Socker Boppers

CORRECT MOVE(S) |

U |

S |

D |

U |
| CAUSES DEATH |
L R |
D L R |
U L R |
D L R |
| CAUSES BUZZ |
D S |
U |
S |
S |
| SEE COMMENT # |
56 |
|
|
|
56. Move immediately after the two socker boppers have crossed
the center path together at the same time. (3 chances)
(This is the official timing criteria as per the game software.)
|
Grim Reaper / Socker Boppers (reverse)

CORRECT MOVE(S) |

U |

S |

D |

U |
| CAUSES DEATH |
L R |
U D |
U L R |
D L R |
| CAUSES BUZZ |
D S |
L R |
S |
S |
| SEE COMMENT # |
56 (above) |
|
|
|
|
Lizard King / Pot of Gold

CORRECT MOVE(S) |

L |

R |

R |

R |

R |

R |

U S |

S |

S |

S |

D S |

S |
| CAUSES DEATH |
U D R |
U D L |
U D L |
U D L |
U D L |
U D L |
D L R |
D |
L |
R |
|
R |
| CAUSES BUZZ |
S |
S |
S |
S |
S |
S |
|
U L R |
U D R |
U D L |
U L R |
U D L |
| SEE COMMENT # |
57 |
58 |
58 |
58 |
58 |
58 |
|
|
|
|
59 |
|
57. Move when Dirk puts his hands on his head. A diagonal Up/Left is also
recognized and accepted as a correct move.
58. Move when Dirk stops running.
59. A diagonal Down/Left is also recognized and accepted as a correct
move.
|
Forge / Smithee

CORRECT MOVE(S) |

S |

S |

L |

S |

S |
| CAUSES DEATH |
U L R |
U L R |
D R |
|
R |
| CAUSES BUZZ |
D |
D |
U S |
U D L R |
U D L |
| SEE COMMENT # |
60 |
60 |
61 |
62 |
|
60. Press the sword button when the weapon crosses overtop the line of
fire
on the floor during the middle of its descent.
61. Move after the anvil begins to rise off of the ground.
62. Press the sword button when the camera's view begins to pan towards
Dirk.
|
Forge / Smithee (reverse)

CORRECT MOVE(S) |

S |

S |

R |

S |

S |
| CAUSES DEATH |
U L R |
U L R |
D L |
U D L R |
L R |
| CAUSES BUZZ |
D |
D |
U S |
|
U D |
| SEE COMMENT # |
60 (above) |
60 (above) |
61 (above) |
62 (above) |
|
|
Breathing Door (wind
room)

CORRECT MOVE(S) |

R |
| CAUSES DEATH |
U |
| CAUSES BUZZ |
D L S |
| SEE COMMENT # |
63 |
63. Move when the door flashes.
|
Tentacles / Halberd

CORRECT MOVE(S) |

S |

U |

R |

D R |

L |

U |
| CAUSES DEATH |
U |
D S |
D L S |
U L S |
U D S |
D L R S |
| CAUSES BUZZ |
D L R |
L R |
U |
|
R |
|
| SEE COMMENT # |
|
|
|
64 |
65 |
66 |
64. Move down when the stairs flash.
65. Move when the bench flashes.
66. After Dirk has landed on the bench, move when the door opens for the
first or second
time. (2 chances) A diagonal Up/Right is also recognized and accepted as a
correct move.
|
Mist Room / Snakes

CORRECT MOVE(S) |

S |

S |

S |

U R |
| CAUSES DEATH |
L |
R |
L |
|
| CAUSES BUZZ |
U D R |
U D L |
U D R |
D L S |
|
Wizard's Chamber /
Cauldron / Slime Monster

CORRECT MOVE(S) |

U |

S |

D |

S |

R |
| CAUSES DEATH |
D L R |
U D L R |
U L R |
U L |
U L |
| CAUSES BUZZ |
S |
|
S |
D R |
D S |
| SEE COMMENT # |
|
|
67 |
|
|
67. A diagonal Down / Right is also recognized and accepted as a correct
move.
|
YMCA Room (flattening stairs)

CORRECT MOVE(S) |

L |

S |

L |

L |
| CAUSES DEATH |
D |
|
D R S |
U D R |
| CAUSES BUZZ |
U R S |
U D L R |
U |
S |
| SEE COMMENT # |
|
|
|
68 |
68. A diagonal Up / Left is also recognized and accepted
as a correct
move.
|
Spiral Staircase / Giddy Goons

CORRECT MOVE(S) |

S |

R |

S |

U L |
| CAUSES DEATH |
U L R |
U L S |
U D L |
D S |
| CAUSES BUZZ |
D |
D |
R |
R |
| SEE COMMENT # |
|
69 |
70 |
|
69. A diagonal Up/Right is also recognized and accepted
as a correct
move.
70. Press the sword button when the giddy goons
appear at the top of
the stairs.
|
Fire Room (lightning / bench over exit)

CORRECT MOVE(S) |

R |

U L |

D L |

L |
| CAUSES DEATH |
U D L |
D R |
U R |
U D R |
| CAUSES BUZZ |
S |
S |
S |
S |
| SEE COMMENT # |
|
71 |
|
|
71. Move when the second bolt appears from the ceiling.
|
Yellow Brick Road (pool of
water / spider)

CORRECT MOVE(S) |

L |

U |

R |

U |

L |

U |

S |

R |

U |
| CAUSES DEATH |
U D R |
L R |
U D L |
D L R |
U D R S |
D L R |
D L |
D L |
D L R |
| CAUSES BUZZ |
S |
D S |
S |
S |
|
S |
U R |
U S |
S |
|
Yellow Brick Road (pool of
water / spider)
(reverse)

CORRECT MOVE(S) |

R |

U |

L |

U |

R |

U |

S |

L |

U |
| CAUSES DEATH |
U L |
L |
U D R |
D L R |
U D L S |
D L R |
D R |
D R |
D L R |
| CAUSES BUZZ |
D S |
D R S |
S |
S |
|
S |
U L |
U S |
S |
|
Catwalk / Bats

CORRECT MOVE(S) |

U |

U L |

S |

R |

R |
| CAUSES DEATH |
D R |
D R |
U L R |
D L |
U D L |
| CAUSES BUZZ |
L S |
S |
D |
U S |
S |
| SEE COMMENT # |
|
|
|
72 |
|
72. A diagonal Up/Right is also recognized and accepted as a correct move.
|
Chapel / Robot Knight
(checkered floor)

CORRECT MOVE(S) |

R |

L |

U |

L |

R |

L |

R |

S |
| CAUSES DEATH |
U D L |
U D R |
D L R |
U D R |
U D L |
U D R |
U L |
U |
| CAUSES BUZZ |
S |
S |
S |
S |
S |
S |
D S |
D L R |
| SEE COMMENT # |
|
|
|
|
|
|
73 |
|
73. Move when Dirk is in mid-jump.
|
Chapel / Robot Knight
(checkered floor) (reverse)

CORRECT MOVE(S) |

L |

R |

U |

R |

L |

R |

L |

S |
| CAUSES DEATH |
U D R |
U D L |
D L R |
U D L |
U D R |
U D L |
U D R |
U |
| CAUSES BUZZ |
S |
S |
S |
S |
S |
S |
S |
D L R |
|
Giant Bat

CORRECT MOVE(S) |

S |

L |

U L |

S |

L |
| CAUSES DEATH |
|
R |
D |
L R |
R |
| CAUSES BUZZ |
U D L R |
U D S |
R S |
U D |
U D S |
|
Throne Room

CORRECT MOVE(S) |

R |

U |

R |

R |
| CAUSES DEATH |
U D L |
D L R |
U D L S |
D L |
| CAUSES BUZZ |
S |
S |
|
U S |
| SEE COMMENT # |
74 |
75 |
|
|
74. Move when the overhead view of Dirk appears.
75. A diagonal Up/Right is also recognized and accepted
as a correct move.
|
Tilting Room

CORRECT MOVE(S) |

D |

U |

L |
| CAUSES DEATH |
L R |
D L |
U D R |
| CAUSES BUZZ |
U S |
R S |
S |
| SEE COMMENT # |
|
76 |
|
76. Move when the fire directly ahead has subsided.
|
Mudmen

CORRECT MOVE(S) |

S |

U N |

U |

U R |

U |

U |

U |

U |

U R |

U |
| CAUSES DEATH |
U D L R |
D L R S |
D L R S |
D L S |
D L R S |
D L R S |
D L R |
D L R S |
D L S |
|
| CAUSES BUZZ |
|
|
|
|
|
|
S |
|
|
D L R S |
| SEE COMMENT # |
|
77 |
78 |
|
|
|
78 & 79 |
|
80 |
|
77. Move after Dirk has sheathed his sword.
78. A diagonal Up/Left is also recognized and accepted as a correct move.
79. Move when the ground flashes.
80. If you move right, no further moves are accepted during this scene. A
diagonal Up/Right is not correct in this instance
and will cause a buzz.
|
Elevator Floor (9
Levels)

CORRECT MOVE(S) |
L R |
| CAUSES DEATH |
U D |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
81 |
81. Move when Dirk is lined up with
the ledge. (3 chances to move left,
then 3 chances to move right,
then 3 more chances to move left)
|
Elevator Floor (9
Levels) (reverse)

CORRECT MOVE(S) |
L R |
| CAUSES DEATH |
U D |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
82 |
82. Move when Dirk is lined up with
the ledge. (3 chances to move right,
then 3 chances to move left,
then 3 more chances to move right)
|
Dragon's Lair

CORRECT MOVE(S) |

L |

L N |

L |

D L |

U |

D L |

U |

R |

U R |

R S |

S |

U L |

S |

S |
| CAUSES DEATH |
|
U R S |
|
S |
|
U R S |
|
D L |
|
|
U D L R |
R |
|
|
| CAUSES BUZZ |
U D R S |
D |
U D R S |
U R |
D L R S |
|
D L R S |
U S |
D L S |
U D L |
|
D S |
U D L R |
U D L R |
| SEE COMMENT # |
|
83 |
|
|
|
|
|
|
|
|
|
|
|
|
83. The software error caused by making no move here does not occur with
ROM revision F2.
The correction of this error is the only difference that exists between
ROM revisions F and F2.
|
OTHER
DIFFICULTY SELECTIONS
EASY
DIFFICULTY
VERY HARD DIFFICULTY (Coming
Soon)
QUESTIONS? COMMENTS?
PROBLEMS?
Contact Us
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Jeff Kinder
& Dave Hallock, 1997 - 2013.
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